
Key to Gotham Knights is that it’s not a game with a shifting day-night cycle - rather the entire game is set over consecutive nights, with new crimes emerging every evening, and villain storylines progressing alongside your work to stop them. DayĪs it turns out, Dark Knights-in-training like to come out during, well, dark nights. Of course, some will always be on your side, and a group of citizens called The Watch act as an informant network for the Knights, offering up missions that will help stitch their parts of the city back together - all of which will see you head out into the darkness to help bring some light back to the city. You find out to a certain extent what's going on beneath the surface in Gotham and you gradually build the confidence of the citizens.”Ĭitizens react to the heroes they see and, based on the gameplay we saw, seem to reflect your crimefighting work back to you. And over time, the tone evolves because you identify major threats to the city. And as a hero or the heroes that you're playing are wounded, they're missing Batman, they don't totally get along with each other. “The police don't like you, the citizens don't like you and there's chaos in the city. “I would say we start off the game in a pretty cold version of Gotham,” says game director Geoff Ellenor. While the streets aren’t packed, Gotham’s regular folk certainly outnumber its criminals here - but they don’t necessarily see you as much better in the opening stages. Partly, that comes in how villains can physically change the city (more on that later), but it primarily comes down to something we haven’t seen much in gaming takes on Gotham - regular citizens.

Part and parcel with that is how truly open it is - the developers ensured that almost the entirety of their Gotham is open from the very beginning, with each of its five boroughs offering different traversal opportunities, different threats, different activities, and different characters.īut the team also wanted to create the sense of a city reacting to the presence of new vigilantes hitting the streets. Gotham City and Its PeopleĪs we’ve spoken about previously this month, Gotham Knights’ world is aiming to feel like a real city, with centuries of history behind it. With that in mind this preview will be a little more structural - with the help of the game’s developers, we’ll walk you through how the game is put together, revealing brand new information about the open world, how supervillains fold into the fabric of the wider game, the game’s neat approach to a day-night cycle, and more.
